Senior 2D Concept Artist Job at Qubit Labs, Remote

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  • Qubit Labs
  • Remote

Job Description

What are you working on?
  • The name of the project(s): a mobile city-builder/farm game
  • At what stage of the project(s)? in the soft launch stage
  • Genres: Casual
  • Platforms: Mobile

Team size and structure?

40

For which tasks (responsibilities)?

  • Storyboarding and Sketching: Produce rough sketches, thumbnails, and storyboards to explore and visualize initial ideas for stories and characters;

  • Design: Create unique visual designs for characters, environments, and props;

  • Render: Refine sketches and designs based on the project’s needs, artistic direction, and feedback in order to create the final art that meets the project style;

  • Research and Reference Gathering: Study various visual styles, actual cartoons, popular games, and other relevant sources to ensure the art is solid and authentic;

  • Iterative approach: Create multiple iterations and variations of the visual designs based on feedback, ensuring alignment with the overall vision and artistic direction of the project;

  • Collaboration: Collaborate closely with art leads, game designers, animators, and other team members to align designs with the product;

  • Efficient time management: Work efficiently to achieve the estimated times for each phase and punctually meet the delivery date.

What kind of professional are we looking for?

  • Great artistic skills with a strong understanding of anatomy, perspective, isometry, color, and composition;

  • Highly creative and imaginative with the ability to generate original ideas and concepts that stand out;

  • Excellent communication and collaboration skills, with the ability to work effectively in a team environment. Ability to accept feedback and incorporate it into designs;

  • Meticulous attention to detail and a commitment to achieving high-quality standards and craftsmanship in character designs. Ability to convey character personality and emotions through subtle details and nuances;

  • 4+ years of experience in the videogame industry.

What are the conditions and bonuses?

Paid vacation of 23 working days per year ( + your birthday is the additional day off).
Health insurance after the trial period.
English-speaking clubs for language practice and development.

The selection process

  1. Recruiter screening

  2. Technical interview with the team

  3. The decision

Job Tags

Casual work, Trial period,

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